A player stands in a dim, wired industrial area filled with machinery, crates, and cables, with inventory screens open on both sides. The scene shows the game's crafting or inventory interface superimposed over the environment.
A player stands in a dim, wired industrial area filled with machinery, crates, and cables, with inventory screens open on both sides. The scene shows the game's crafting or inventory interface superimposed over the environment.
▶ Watch this moment on @JapaneseOldGuy's stream: https://openvibe.video/v/5620?t=4798